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	<id>https://skullgirls.cn/index.php?action=history&amp;feed=atom&amp;title=%E6%A8%A1%E6%9D%BF%3ACombo_Notation</id>
	<title>模板:Combo Notation - 版本历史</title>
	<link rel="self" type="application/atom+xml" href="https://skullgirls.cn/index.php?action=history&amp;feed=atom&amp;title=%E6%A8%A1%E6%9D%BF%3ACombo_Notation"/>
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	<updated>2026-05-06T11:44:51Z</updated>
	<subtitle>本wiki上该页面的版本历史</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://skullgirls.cn/index.php?title=%E6%A8%A1%E6%9D%BF:Combo_Notation&amp;diff=1547&amp;oldid=prev</id>
		<title>Junchnzy：​创建页面，内容为“&lt;includeonly&gt;&lt;!-- --&gt;&lt;table style=&quot;width: 100%; font-size: 0.875em; marin-top: 1em; background-color: var(--color-surface-1); vertical-align:top; border:none; border-collapse: collapse; margin-top: 1em; box-shadow: var(--card-shadow-dlw); border-radius: var(--border-radius--medium);&quot;&gt; &lt;tr&gt;&lt;th style=&quot;border-bottom: 1px solid var(--border-color-base);&quot;&gt;操纵方法&lt;/th&gt;&lt;th style=&quot;border-bottom: 1px solid var(--border-color-base);&quot;&gt;{{{game|{{ROOTPAG…”</title>
		<link rel="alternate" type="text/html" href="https://skullgirls.cn/index.php?title=%E6%A8%A1%E6%9D%BF:Combo_Notation&amp;diff=1547&amp;oldid=prev"/>
		<updated>2025-01-20T05:03:54Z</updated>

		<summary type="html">&lt;p&gt;创建页面，内容为“&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;&amp;lt;table style=&amp;quot;width: 100%; font-size: 0.875em; marin-top: 1em; background-color: var(--color-surface-1); vertical-align:top; border:none; border-collapse: collapse; margin-top: 1em; box-shadow: var(--card-shadow-dlw); border-radius: var(--border-radius--medium);&amp;quot;&amp;gt; &amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border-bottom: 1px solid var(--border-color-base);&amp;quot;&amp;gt;&lt;a href=&quot;/w/Controls&quot; title=&quot;Controls&quot;&gt;操纵方法&lt;/a&gt;&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;border-bottom: 1px solid var(--border-color-base);&amp;quot;&amp;gt;{{{game|{{ROOTPAG…”&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;table style=&amp;quot;width: 100%; font-size: 0.875em; marin-top: 1em; background-color: var(--color-surface-1); vertical-align:top; border:none; border-collapse: collapse; margin-top: 1em; box-shadow: var(--card-shadow-dlw); border-radius: var(--border-radius--medium);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;border-bottom: 1px solid var(--border-color-base);&amp;quot;&amp;gt;[[Controls|操纵方法]]&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;border-bottom: 1px solid var(--border-color-base);&amp;quot;&amp;gt;[[{{{game|{{ROOTPAGENAME}}}}}/Character_List|Character Name Abbreviations]]&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width: 50%; border-right: 1px solid var(--border-color-base);&amp;quot;&amp;gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7 {{符号|7}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8 {{符号|8}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9 {{符号|9}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4 {{符号|4}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 {{符号|5}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 {{符号|6}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1 {{符号|1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 {{符号|2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 {{符号|3}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;{{clear}}&lt;br /&gt;
: Numbers represent direction on a keyboard numpad. For example, {{&lt;br /&gt;
#switch: {{{game|{{ROOTPAGENAME}}}}}&lt;br /&gt;
 | GGACR = {{符号|236}}+{{Prompt|GGACR|P}} becomes {{Clr|game=GGACR|P|236P}}&lt;br /&gt;
 | GGXRD-R2 = {{符号|236}}+{{Prompt|GGXRD|P}} becomes {{Clr|game=GGXRD-R2|P|236P}}&lt;br /&gt;
 | GBVS = {{符号|236}}+{{Prompt|GBVS|L}} becomes {{Clr|game=GBVS|L|236L}}&lt;br /&gt;
 | GBVSR = {{符号|236}}+{{Prompt|GBVS|L}} becomes {{Clr|game=GBVS|L|236L}}&lt;br /&gt;
 | SBX | DBFZ = {{符号|236}}+{{Prompt|DBFZ|L}} becomes {{Clr|game=DBFZ|L|236L}}&lt;br /&gt;
 | BBCF = {{符号|236}}+{{Prompt|BBCF|A}} becomes {{Clr|game=BBCF|A|236A}}&lt;br /&gt;
 | GGST = {{符号|236}}+{{Prompt|GGST|P}} becomes {{Clr|game=GGST|P|236P}}&lt;br /&gt;
 | DNFD = {{符号|236}}+{{Prompt|DNFD|MS}} becomes {{Clr|game=DNFD|M|236M}}&lt;br /&gt;
 | P4AU | P4U2.5 = {{符号|236}}+{{A}} becomes {{Clr|game=P4AU|A|236A}}&lt;br /&gt;
 | #default = {{符号|236}}+{{Prompt|GGXRD|D}} becomes 236D&lt;br /&gt;
}}.&lt;br /&gt;
&amp;lt;div colwidth=20em&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;&amp;gt;&amp;#039;&amp;#039;&amp;#039; = Proceed from the previous move to the following move.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;▷&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;land&amp;#039;&amp;#039;&amp;#039; = Indicate that the player must land at that point in the sequence.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039; = {{keyword|Link}} the previous move into the following move.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;-&amp;gt;&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;~&amp;#039;&amp;#039;&amp;#039; = {{keyword|Cancel}} the previous special into a follow-up special.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;dl.&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;delay&amp;#039;&amp;#039;&amp;#039; = Delay the following move.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;whiff&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;(whiff)&amp;#039;&amp;#039;&amp;#039; = The move must whiff (not hit). &lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;c.&amp;#039;&amp;#039;&amp;#039; = Close&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;f.&amp;#039;&amp;#039;&amp;#039; = Far&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;j.&amp;#039;&amp;#039;&amp;#039; = Jumping/Aerial&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;hj.&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;sj.&amp;#039;&amp;#039;&amp;#039; = High Jump/Super Jump&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;jc&amp;#039;&amp;#039;&amp;#039; = [https://glossary.infil.net/?t=Jump%20Cancel Jump Cancel]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;hjc&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;sjc&amp;#039;&amp;#039;&amp;#039; = High Jump Cancel/Super Jump Cancel&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;dc&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;adc&amp;#039;&amp;#039;&amp;#039; = Dash Cancel/Air Dash Cancel&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;CH&amp;#039;&amp;#039;&amp;#039; = [https://glossary.infil.net/?t=Counter%20Hit Counter Hit]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;AA&amp;#039;&amp;#039;&amp;#039; = [https://glossary.infil.net/?t=Anti-Air Anti-Air]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;IAS&amp;#039;&amp;#039;&amp;#039; = [[Glossary#Instant_Air_Special|Instant Air Special]]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;[X]&amp;#039;&amp;#039;&amp;#039; = Hold input.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;]X[&amp;#039;&amp;#039;&amp;#039; = Release input.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;(move)&amp;#039;&amp;#039;&amp;#039; = Move is optional.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;[X] or [Y]&amp;#039;&amp;#039;&amp;#039; = Perform sequence X or Y.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;[sequence] xN&amp;#039;&amp;#039;&amp;#039; = Repeat sequence N amount of times.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;(N)&amp;#039;&amp;#039;&amp;#039; = Hit N of a move or move must deal N amount of hits.{{&lt;br /&gt;
#switch: {{{game|{{ROOTPAGENAME}}}}}&lt;br /&gt;
 | GGACR = :&amp;#039;&amp;#039;&amp;#039;IAD&amp;#039;&amp;#039;&amp;#039; = [[GGACR/Movement#Air Movement|Instant Air Dash]]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;JI&amp;#039;&amp;#039;&amp;#039; = [[GGACR/Movement#Jump Install|Jump Install]]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;RC&amp;#039;&amp;#039;&amp;#039; = [[GGACR/Movement#Cancels|Roman Cancel]]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;FRC&amp;#039;&amp;#039;&amp;#039; = [[GGACR/Movement#Cancels|Force Roman Cancel]]&lt;br /&gt;
 | GGXRD-R2 = :&amp;#039;&amp;#039;&amp;#039;IAD&amp;#039;&amp;#039;&amp;#039; = [[GGXRD-R2/Movement#Air Movement|Instant Air Dash]]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;MC&amp;#039;&amp;#039;&amp;#039; = [[GGXRD-R2/Mechanics#Mortal Counter|Mortal Counter]]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;JI&amp;#039;&amp;#039;&amp;#039; = [[GGXRD-R2/Universal Strategy#Jump Install|Jump Install]]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;RC&amp;#039;&amp;#039;&amp;#039; = [[GGXRD-R2/Mechanics#Roman Cancel|Roman Cancel]]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;RRC&amp;#039;&amp;#039;&amp;#039; = [[GGXRD-R2/Mechanics#Roman Cancel|Red Roman Cancel]]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;YRC&amp;#039;&amp;#039;&amp;#039; = [[GGXRD-R2/Mechanics#Roman Cancel|Yellow Roman Cancel]]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;PRC&amp;#039;&amp;#039;&amp;#039; = [[GGXRD-R2/Mechanics#Roman Cancel|Purple Roman Cancel]]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;IK&amp;#039;&amp;#039;&amp;#039; = [[GGXRD-R2/Mechanics#Instant Kill|Instant Kill]]&lt;br /&gt;
 | DBFZ = : &amp;#039;&amp;#039;&amp;#039;DR&amp;#039;&amp;#039;&amp;#039; = [[DBFZ/Mechanics#Dragon Rush|Dragon Rush]]&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;SD&amp;#039;&amp;#039;&amp;#039; = [[DBFZ/Mechanics#Super_Dash|Super Dash]]&lt;br /&gt;
 | BBCF = : &amp;#039;&amp;#039;&amp;#039;IAD&amp;#039;&amp;#039;&amp;#039; = Instant Air Dash&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;RC&amp;#039;&amp;#039;&amp;#039; = Rapid Cancel&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;OD&amp;#039;&amp;#039;&amp;#039; = [[BBCF/Mechanics#Overdrive|Overdrive]]&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;ODc / cOD / ODC / OD Cancel&amp;#039;&amp;#039;&amp;#039; = [[BBCF/Mechanics#Overdrive_Cancel|Overdrive Cancel]]&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;EA&amp;#039;&amp;#039;&amp;#039; = [[BBCF/Mechanics#Exceed_Accel|Exceed Accel]]&lt;br /&gt;
| GBVSR = :&amp;#039;&amp;#039;&amp;#039;RS&amp;#039;&amp;#039;&amp;#039; = Raging Strike&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;RC&amp;#039;&amp;#039;&amp;#039; = Raging Chain&lt;br /&gt;
| GGML = :&amp;#039;&amp;#039;&amp;#039;IAD&amp;#039;&amp;#039;&amp;#039; = Instant Air Dash&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;CC&amp;#039;&amp;#039;&amp;#039; = Charge Cancel&lt;br /&gt;
 | GGX = :&amp;#039;&amp;#039;&amp;#039;IAD&amp;#039;&amp;#039;&amp;#039; = [[GGX/Movement#Air Movement|Instant Air Dash]]&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;RC&amp;#039;&amp;#039;&amp;#039; = [[GGX/Movement#Roman Cancel|Roman Cancel]]&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;FDC&amp;#039;&amp;#039;&amp;#039; = [[GGX/Movement#Faultless Defense Cancel|Faultless Defense Cancel]]&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;JI&amp;#039;&amp;#039;&amp;#039; = [[GGX/Movement#Jump Install|Jump Install]]&lt;br /&gt;
 | GGST = :&amp;#039;&amp;#039;&amp;#039;IAD&amp;#039;&amp;#039;&amp;#039; = [[GGST/Mechanics#Air_Dash|Instant Air Dash]]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;BRC&amp;#039;&amp;#039;&amp;#039; = [[GGST/Mechanics#Roman_Cancel|Blue Roman Cancel]]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;RRC&amp;#039;&amp;#039;&amp;#039; = [[GGST/Mechanics#Roman_Cancel|Red Roman Cancel]]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;PRC&amp;#039;&amp;#039;&amp;#039; = [[GGST/Mechanics#Roman_Cancel|Purple Roman Cancel]]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;YRC&amp;#039;&amp;#039;&amp;#039; = [[GGST/Mechanics#Roman_Cancel|Yellow Roman Cancel]]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;YYXRC&amp;#039;&amp;#039;&amp;#039; = [[GGST/Mechanics#Dash_Input_Roman_Cancel|Dash Input X Roman Cancel in Y direction i.e: 22PRC]]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;XRC~Q&amp;#039;&amp;#039;&amp;#039; = [[GGST/Mechanics#Cancel_the_Roman_Cancel|Cancel the X Roman Cancel into Q i.e: RRC~5K]]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;WS&amp;#039;&amp;#039;&amp;#039; = Wall Stick/[https://glossary.infil.net/?t=Wall%20Splat Wall Splat]&lt;br /&gt;
| DNFD = :&amp;#039;&amp;#039;&amp;#039;cc/cv&amp;#039;&amp;#039;&amp;#039; = [[DNFD/Mechanics#Conversion|Conversion Cancel]]&lt;br /&gt;
| HNK = :&amp;#039;&amp;#039;&amp;#039;IAD&amp;#039;&amp;#039;&amp;#039; = Instant Air Dash&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;HSC&amp;#039;&amp;#039;&amp;#039; = [[HNK/Mechanics#Hitstop_Cancel|Hitstop Cancel]]&lt;br /&gt;
 | #default = &lt;br /&gt;
}}&lt;br /&gt;
{{{additional|}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 50%; vertical-align:top; padding-top: 10px;&amp;quot;&amp;gt;&amp;lt;div colwidth=16em&amp;gt;&lt;br /&gt;
{{{{{game|{{ROOTPAGENAME}}}}}/Character_List}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;{{clear}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{clear}}{{doc}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Junchnzy</name></author>
	</entry>
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