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	<id>https://skullgirls.cn/index.php?action=history&amp;feed=atom&amp;title=Combo_Mechanics</id>
	<title>Combo Mechanics - 版本历史</title>
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	<updated>2026-05-06T10:58:20Z</updated>
	<subtitle>本wiki上该页面的版本历史</subtitle>
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	<entry>
		<id>https://skullgirls.cn/index.php?title=Combo_Mechanics&amp;diff=1614&amp;oldid=prev</id>
		<title>2025年2月12日 (三) 06:30 Junchnzy</title>
		<link rel="alternate" type="text/html" href="https://skullgirls.cn/index.php?title=Combo_Mechanics&amp;diff=1614&amp;oldid=prev"/>
		<updated>2025-02-12T06:30:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;←上一版本&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2025年2月12日 (三) 14:30的版本&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;第1行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第1行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:连段机制}}{{MFlag|待修改}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--12:14, 10 November 2023 Junchnzy&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:连段机制}}{{MFlag|待修改}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/del&gt;==连段==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==连段==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A combo is any series of attacks that are unblockable for the opponent after the first hit. The attacking player can create any number of elaborate combos with the creative use of a few, fundamental mechanics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A combo is any series of attacks that are unblockable for the opponent after the first hit. The attacking player can create any number of elaborate combos with the creative use of a few, fundamental mechanics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Junchnzy</name></author>
	</entry>
	<entry>
		<id>https://skullgirls.cn/index.php?title=Combo_Mechanics&amp;diff=1613&amp;oldid=prev</id>
		<title>Junchnzy：​创建页面，内容为“{{DISPLAYTITLE:连段机制}}{{MFlag|待修改}}&lt;!--12:14, 10 November 2023 Junchnzy --&gt;==连段== A combo is any series of attacks that are unblockable for the opponent after the first hit. The attacking player can create any number of elaborate combos with the creative use of a few, fundamental mechanics.  ===取消=== * Normals and command normals cancel into any special move or super during all start up, active, and recovery frames. Normals that whiff can s…”</title>
		<link rel="alternate" type="text/html" href="https://skullgirls.cn/index.php?title=Combo_Mechanics&amp;diff=1613&amp;oldid=prev"/>
		<updated>2025-02-12T06:30:26Z</updated>

		<summary type="html">&lt;p&gt;创建页面，内容为“{{DISPLAYTITLE:连段机制}}{{MFlag|待修改}}&amp;lt;!--12:14, 10 November 2023 Junchnzy --&amp;gt;==连段== A combo is any series of attacks that are unblockable for the opponent after the first hit. The attacking player can create any number of elaborate combos with the creative use of a few, fundamental mechanics.  ===取消=== * Normals and command normals cancel into any special move or super during all start up, active, and recovery frames. Normals that whiff can s…”&lt;/p&gt;
&lt;a href=&quot;https://skullgirls.cn/index.php?title=Combo_Mechanics&amp;amp;diff=1613&quot;&gt;显示更改&lt;/a&gt;</summary>
		<author><name>Junchnzy</name></author>
	</entry>
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