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Parasoul/Team Building
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==Assist Strategies== * Calling assist at the same time or just before Napalm Trigger (2[8]LK) to confirm off it and / or control their movement after blocking * Calling assist just before instant j2MK (11f overhead) to confirm off it * Closing distance in front of an assist with an air to air dash jump forward jLP, super jump forward jHK, etc. The assist protects your landing in case you whiff, or you can continue pressure after an air chain with the assist. * Use a space control assist to make them block or to tank fireballs / other assists, so you can safely make them block L/H Shot ([4]6LP/HP) or jump at them * Lockdown assist to enable more mixups on block and / or to safely chip and place tears with L/H Shot ([4]6LP/HP) ==DHCs== * Sniper gains a damage buff when DHC'd from at the end of a combo. If canceled early enough, the sniper will hit after the DHC occurs, hitting after the damage scaling resets to 70%. * Sniper is also great for covering the incoming DHC character. If sniper comes out, the opponent is forced to block and the next character is protected. The only way you can be challenged is if the opponent can get a very long invulnerable window (sniper waits for 60f for invul to go away) or the opponent has a special countermeasure such as Cerebella's reflect * Using DHCs to combo off full screen sniper shots and sniper shots that hit airborne opponents * Bikes can be safe as a DHC depending on the distance / character, but usually it's punishable. * Her level 3 is a safe DHC that also grants offensive momentum if you cancel it using Egret Call ([4]6 LK) ==Tagging== ==Assist Combos== ''This is not a comprehensive list of assist choices'' ===H LnL=== <div style="width:auto; margin-left:auto; margin-right:auto;"> {{连段谱表头| {{连段谱 | notation= :2LK 2MK 5HPx2 call assist [2]8MK :dash 4HK [4]6HK :dash until corner 5HPx2 [4]6LP :5MP 5HPx2 [4]6LP :5LKx2 2MK 6HP 214LK :5LPx2 2MP 6HP [2]8HK 236KK | damage=8884 | meter=1 | location=Midscreen | charspecific=Universal (-Big Band) | description= * Corner carry route | video= |}} }} </div> ===L Pinion=== <div style="width:auto; margin-left:auto; margin-right:auto;"> {{连段谱表头| {{连段谱 | notation= :2LK 2MK 5HPx2 L Pinion 214LK :5MP 4HK OTG [4]6HK :Dash Tag in Painwheel :L/M Buer Cancel H Buer Fly :9jMK :5LK L Buer Fly :6jLK :5MK L Buer Fly :3jLP :2LP 5LK 5MK 5HP L Buer Death Crawl | damage=9,113 | meter=1 | location=Midscreen | charspecific=Universal (-Big Band) | description= * Easier corner carry tag route * If you replace 5HPx2 with 6HP you will deal 9,516 Damage * This will carry corner to corner if you dash 4 times then tag so as soon as they wall bounce pain will hit otherwise you need to keep in mind distance to the corner so u can tag before they wall bounce | video= |}} {{连段谱 | notation= :2LK 2MK 6HP [2]8MK L Pinion :4HK OTG [4]6HK :Dash Tag in Painwheel :L/M Buer Cancel H Buer Fly :9jMK :5HP L Buer Fly :6jLK :5MP jL Buer Fly :jMP :2LP 5LK 5MK 5HP L Buer Death Crawl | damage=9,864 | meter=1 | location=Midscreen | charspecific=Doesn't work on cerebella or bigband | description= * Optimal corner carry tag route * If you replace 6HP with 5HPx2 to make the starter easier you will deal 9,691 Damage * This will carry about 3/4 of the screen if you dash 4 times then tag so as soon as they wall bounce pain will hit otherwise you need to keep in mind distance to the corner so u can tag before they wall bounce | video= |}} }} </div> ===Carpenter's Axe=== Axe is a strong hyper-armored overhead assist that forces neutral to Parasoul's favor, heavily increases her damage, and makes her great high/low game even stronger. The easiest way to time Pillar + Axe is [2]8LP+HK if Eliza is third on your team, or is your only teammate. <div style="width:auto; margin-left:auto; margin-right:auto;"> {{连段谱表头| {{连段谱 | notation= :2LK 2MK 5HPx2 [2]8HK + Assist :dash jump jMK jHP :5HPx2 [4]6LP :5MP 4HK [4]6LK :dash up 5MKx2 5HPx2 [4]6LP :5LKx2 5MKx2 5HPx2 [2]8HK 236KK | damage=8048 | meter=1 | location=Midscreen | charspecific= | description= | video= [https://youtu.be/-gljY9-DZ-k (video)] |}} {{连段谱 | notation= :2LK 2MK 5HPx2 [2]8HK + Assist :dash 4HK [4]6HK dash(xN) :5HPx2 [4]6LP :5MP 5HPx2 [4]6LP :2LKx2 2MK 6HP 214LK :2LPx2 2MP 6HP [2]8HK 236KK | damage=8721 | meter=1 | location=Midscreen | charspecific= | description= * Requires OTG, but gives corner carry and higher damage than the OTGless route | video= [https://youtu.be/ppyDm32C2SM (video)] |}} {{连段谱 | notation= :CH 5HPx2 [2]8HK + Assist :dash jump jMK jHP :5HPx2 [4]6LP :5MP 4HK [4]6LK :5MKx2 2HP :jLP jMK jMP :rejump jLK jMK jHP :dash 5LKx2 5MKx2 5HPx2 [2]8HK 236KK :OTG cHK | damage=9357 | meter=1 | location=Midscreen | charspecific= | description= * Corner carry | video=[https://youtu.be/aHZlc5CzfHg (video)] |}} {{连段谱 | notation= :2LK 2MK 2HP [2]8HK :OTG 2HK [2]8HK + Assist :late jMK jHP :5HPx2 [4]6LP :5MP 4HK [4]6LK :5LKx2 5MKx2 5HPx2 [2]8HK 236KK | damage=8405 | meter=1 | location=Corner | charspecific= | description= * If you end with 2MK 6HP instead of 5MKx2 5HPx2, you deal 8420 damage. | video=[https://youtu.be/_PGbgHQBC2U (video)] |}} {{连段谱 | notation= :CH 2HP [2]8HK :OTG 2HK [2]8HK + Assist :late jMK jHP :5HPx2 [4]6LP :5MP 5HPx2 [4]6LP :5LKx2 5MKx2 5HPx2 [4]6LP :5LPx2 5MKx2 5HPx2 [2]8HK 236KK | damage=10307 | meter=1 | location=Corner | charspecific= | description= | video=[https://youtu.be/nAAMul700d8 (video)] |}} }} </div> ===M Shadow=== <div style="width:auto; margin-left:auto; margin-right:auto;"> {{连段谱表头| {{连段谱 | notation= :2LK 2MK 5HPx2 M Shadow [2]8 MK :4HK [4]6LK :jMK jHP :2MK 5HPx2 L Shot :5LP 5MP 4HK L Shot dash :5LKx2 5MKx2 5HPx2 [2]8HK 236KK | damage=8218 | meter=1 | location=Midscreen | charspecific=Universal | description= | video=[https://www.youtube.com/watch?v=a6KrupROaOA (video)] |}} }} </div> ===A Train=== A Train tremendously increases Parasoul's damage, and can be used to catch up-backers from escaping her dangerous high/low mixups <div style="width:auto; margin-left:auto; margin-right:auto;"> {{连段谱表头| {{连段谱 | notation= :2LK 2MK 6HP assist~[2]8HK :dash 4HK [4]6HK :dash(xN) 5HP(x2) :5MP 6HP [4]6LP :5LK(x2) 2MK 6HP 214LK :5LPx2 2MP 6HP [2]8HK 236KK | damage=9406 | meter=1 | location=Midscreen | charspecific=Universal | description= *9232 with 5HP instead of 6HP in the first chain *Can side swap if you dash twice before the 4HK (to avoid stuff like corpses that Val can revive, Fortune's head, Beo's chair, etc). Also makes it more consistent on Band | video=[https://youtu.be/RlqtCLQoGww (video)] |}} }} </div> ===Clide=== Clide is an excellent assist for Parasoul, as it allows for tear conversions at mid-range, and enhances her scary high/low game. It also allows for unique reset setups and does notable damage. <div style="width:auto; margin-left:auto; margin-right:auto;"> {{连段谱表头| {{连段谱 | notation= :2LK 2MK 6HP [2]8MK+assist :4HK [4]6HK :dash(xN) 5HP(x2) [4]6LP :5MP 5HP(x2) [4]6LP :5LK(x2) 2MK 6HP 214LK :5LP(x2) 2MP 6HP [2]8HK 236KK | damage=8790 | meter=1 | location=Midscreen | charspecific=Universal | description= *8616 with 5HP instead of 6HP in the first chain *This combo does more than the second one if you plan on using 5HP in the first chain | video=[https://youtu.be/b2-pPk_jvpo (video)] |}} {{连段谱 | notation= :2LK 2MK 6HP [2]8MK+assist :4HK 214LK :5MP 4HK [4]6HK :dash(xN) 5HP(x2) [4]6LP :5LK(x2) 2MK 6HP 214LK :5LP(x2) 2MP 6HP [2]8HK 236KK | damage=8848 | meter=1 | location=Midscreen | charspecific=Universal | description= *8461 with 5HP instead of 6HP in the first chain *Delay the second 4HK on some characters *Omit [4]6HK in the corner *You can replace [4]6HK with Double tag to tag out, and you'll have OTG for a conversion | video=[https://youtu.be/fwmXKO5zEMs (video)] |}} }} </div> ==Assist Resets== ==Two Touch Sequences== ==External Links== * [https://sites.google.com/view/sgteamguide/character-overviews/parasoul?authuser=0 Skullgirls Team Building Guide - Parasoul] [[分类:帕娜索]]
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