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帕娜索/连段
Parasoul/Combos
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{{DISPLAYTITLE:帕娜索/连段}}{{角色链接}} ==Hit Confirms== * For ground chains, chain a light button into 2MK, then confirm into a heavy button. ** Confirm into 5HP anywhere to go into a BnB route with an L Shot link. You can confirm into 6HP for a big damage boost and do the same combos, but it's a little harder and you can't keep a down charge for Napalm Pillar. ** If you are too far away such that L Shot will whiff, confirm into 5HP > 236PP ** Confirm into 2HP for max damage combos without an assist, but you need to be close. * For air to ground, jHP has plenty of hitstun to link a light or medium button, but is vulnerable to land cancel. jHK and jLP can link to light buttons with more precise timing. * For air to airs, you can confirm buttons into jHP then pick up with OTG 2LK/5LK. ** Doing one button into jHP is easy but vulnerable to land cancel (example: jLP > jHP) ** You can replace jHP with jHK which is also good for jumping in, but it won't combo from jumping light normals (example: jLP > jHK) ** If possible, try to chain another button before you confirm into jHP (example: jLP > jLK > jHP) ** It's also possible to use rebeats to confirm safely (example: jLP > jMK > jLK) ==BnB Combos== ===Beginner=== {{连段谱表头| {{连段谱 | notation= :2LK 2MK 2HK | damage=1825 | meter=0 | location=Anywhere | charspecific=Universal | description= | video=[https://streamable.com/w83bnl (video)] |}} {{连段谱 | notation= :2LK 2MK 5HPx2 [2]8HK | damage=2896 | meter=0 | location=Anywhere | charspecific=Universal | description= This combo will get you used to doing charge motions in combos. After you input 5HP, be sure to hold 1 (the down-back position) so you have a charge ready for [2]8HK. | video=[https://streamable.com/8d7hjl (video)] |}} {{连段谱 | notation= :2LK 2MK 5HPx2 [2]8HK 236KK | damage=4079 | meter=1 | location=Anywhere | charspecific=Universal | description= Adding a super cancel to this combo makes it similar her standard ender. Sometimes the last bike won't connect. | video=[https://streamable.com/6at3c7 (video)] |}} {{连段谱 | notation= :2LK 2MK 5HPx2 [4]6LP :5LPx1 5MP 2HK | damage=3703 | meter=0 | location=Anywhere | charspecific=Universal | description= Linking moves after L Shot is a key concept for her combos. | video=[https://streamable.com/1jl5yx (video)] |}} {{连段谱 | notation= :2LK 2MK 5HPx2 [4]6LP :5LPx1 5MP [4]6LK :dash 5LKx2 5MKx2 5HPx2 [2]8HK 236KK | damage=5348 | meter=1 | location=Anywhere | charspecific=Universal | description= Add an egret cancel in with an L shot link to consistently get more damage in at further ranges. | video=[https://streamable.com/lnwota (video)] |}} }} ===Intermediate=== {{连段谱表头| {{连段谱 | notation= :2LK 2MK 5HPx2 [4]6LP :5LPx1 5MP [4]6LK :dash 5MKx1 2HP :jMP jHP jHK :(OTG) 5LKx2 5MKx2 5HPx2 [2]8HK 236KK | damage=6398 | meter=1 | location=Anywhere | charspecific=Universal | description= Putting it all together with a basic air chain. Picking up after this air chain will use OTG, except on light characters. | video=[https://streamable.com/pzg4fy (video)] |}} {{连段谱 | notation= :2LK 2MK 5HPx2 [4]6LP :5MP 4HK [4]6LK :dash 5MKx1 2HP :jMP jHP jHK :(OTG) 5LKx2 5MKx2 5HPx2 [2]8HK 236KK | damage=6824 | meter=1 | location=Anywhere | charspecific=Universal | description= Some slight adjustments make this combo look like her more damaging bread and butters. Instead of linking 5LP, link with 5MP and add 4HK before the Egret Call. However, the range to land this combo is a bit more limited, so the previous combo can work as a far range confirm. | video=[https://streamable.com/kgzmd9 (video)] |}} }} ===Advanced=== {{连段谱表头| {{连段谱 | notation= :2LK 2MK 5HPx2 [4]6LP :5MP 4HK [4]6LK :dash 5MKx1 2HP :(delay) jLP (delay) jLK jMP :rejump jMK jHK :restand 5LKx2 5MKx2 5HPx2 [2]8HK 236KK | damage=6794 | meter=1 | location=Anywhere | charspecific=Universal | description= * Reliable midscreen combo that doesn't use OTG, and has her basic air vortex built right into it. * Omit the 4HK if you're not close enough to hit, cancel the 5MP into [4]6LK as soon as possible. You can use 2MK 6HP for the ender instead of 5MKx2 5HP for a negligible damage difference | video=[https://streamable.com/wa5psv (video)] |}} {{连段谱 | notation= :2LK 2MK 5HPx2 [4]6LP :5MP 4HK OTG [4]6HK :dash until corner 5MKx2 5HPx2 [4]6LP :5LPx2 5MP 5HPx2 [4]6LP :5LKx2 5MKx2 5HPx2 [2]8HK 236KK | damage=7400 | meter=1 | location=Midscreen | charspecific=Universal except on Big Band | description= * Midscreen damage combo that carries them to the corner * If you get a confirm without spending OTG, you can use this to take them to the corner. This exact combo will not work against Big Band since he will be too far away, but the 4HK Bike part that corner carries will work on him if you combo into 4HK during a restand. * At most, you'll need to dash six times to carry from corner to corner. | video=[https://youtu.be/GJnk1vI-fVI (video)] |}} {{连段谱 | notation= :2LK 2MK 2HP [2]8HK :OTG 2HK [4]6LP :5MP 5HPx2 [4]6LP :5LKx2 5HK [2]8LK :2MK 6HP [4]6LP :5LPx2 5MKx2 5HPx2 [2]8HK 236KK | damage=8052 | meter=1 | location=Corner | charspecific=Universal | description= * Damage combo | video=[https://streamable.com/xheyub (video)] |}} }} ===Conversions=== ;Throw * 4LP+LK [4]6LK OTG (simple) * 4LP+LK OTG [4]6HK (corner carry) * 4LP+LK [4]6LK 9jLK jMK jHP (restand without OTG) * 4LP+LK 214LK OTG (if you can't use an Egret move) * 4LP+LK (delay) [2]8HK OTG ;Air throw * jLP+LK dash OTG 5MK 5HP. Depending on character / height can save OTG ;4HK * 4HK [4]6LK dash 5MK (stage 3 starter) * 4HK [4]6LP 5MP (stage 3 starter) ;Napalm Pillar ([2]8HK) * [2]8HK 236KK dash OTG 5LK 5MK 2HP (stage 3 starter) ==Enders== ;Level 1 * End in ...[2]8HK / 2[8]MK > 236KK ** Optimizing to get all six bikes to hit: slightly delay the super cancel on light and midweight characters. Be sure not to delay it against Double in the corner, since it will drop. If you never want to think about adjustments, [2]8MK 236KK will never ever drop and always gets every bike to hit. ;Level 1 + level 1 * End a combo in [4]6HP > 236KK, then link [2]8LK > 236KK. Recommended only for lights, Bella, Parasoul, and Robo * With < 240 undizzy, end combos in 236KK (one more chain) 236KK ;Level 1 > DHC * With < 240 undizzy, end in ...236PP > (before 236PP hits) DHC > (one more chain) ;Level 3 * End in ...[2]8MK > 236KK ;Level 1 + level 3 * End in ...236KK, 214PP ==Tips & Tricks== * 6LP and 5LP all go into the same combos 2LK does. However max range 5LP can't convert into a combo. * 2MP typically doesn't confirm into a combo, but if there's a tear you may be able to dash up and confirm with a fast button * jMK jHK is interchangeable with jMK jHP which is easier but does less damage at full scaling. * To input 2MK > 6HP > [4]6LP, there's no secret trick - just hold 4 immediately after inputting 6HP. The chain buffer and hitstop will give ample time to get a horizontal charge. * Parasoul's best ender is ... L Shot or L Toss > 5LPx2 > 2MP > 6HP > Pillar > Bikes. * Using 6HP over 5HP later in combos is a possible small optimization, but there's a lot to explain: ** On the surface this is a small optimization. The damage of 5HP at max scaling is 290, which is a 40 damage penalty over 6HP which does 330 after the scaling bonus (which it gets because its base damage is at least 1000). ** The small optimization is actually even smaller. If you want to use 6HP, it only combos after 2MK, unlike 5HP which can combo after 5MKx2. 2MK does 115, which is a 25 damage penalty over 5MKx2 which does 140. ** The small 6HP optimization actually becomes unoptimal in this situation: If 5HP detonates a tear, it will do more damage than using 2MK 6HP without a tear. ** To make the most use of scaled 6HP, do a chain ending in L Shot then do 5LP > 2MP > 6HP. The tear explosion from 2MP will allow 6HP to combo. Just be aware 2MP in chains will push Parasoul further out if you want to try to use it before the final string. ==Combos By Starter== ''Some videos may show a slightly different combo and/or damage number, due to either old version differences or slight adjustments made by the editor.'' <div style="width:auto; margin-left:auto; margin-right:auto;"> ===2LK=== {{连段谱表头| {{连段谱 | notation= :2LK 2MK 5HPx2 [4]6LP :5MP 4HK [4]6LK :dash 5MKx1 2HP :(delay) jLP (delay) jLK jMP :rejump jMK jHK :restand 5LKx2 5MKx2 5HPx2 [2]8HK 236KK | damage=6794 | meter=1 | location=Anywhere | charspecific=Universal | description= * Reliable midscreen combo that doesn't use OTG, and has her basic air vortex built right into it. * Omit the 4HK if you're not close enough to hit, cancel the 5MP into [4]6LK as soon as possible. You can use 2MK 6HP for the ender instead of 5MKx2 5HP for a negligible damage difference | video=[https://www.bilibili.com/video/BV1Xe411b7vM/?t=184s/ (视频)]}} {{连段谱 | notation= :2LK 2MK 5HP(x2) [4]6LP :5MP 4HK [4]6LK :jLP j[MK] jHP :5HP(x2) [4]6LP :5LP(x1) 5MP 4HK [4]6LK :dash 5LK(x2) 5MK(x2) 5HP(x2) [2]8HK 236KK | damage=7166 | meter=1 | location=Anywhere | charspecific=Universal | description= * Best universal OTGless midscreen bnb * Can fit in a burst bait dash OTG !2HK at the end for 7310 dmg | video=[https://www.bilibili.com/video/BV1Xe411b7vM/?t=69s (视频)] |}} {{连段谱 | notation= :2LK 2MK 5HPx2 [4]6LP :5MP 4HK [4]6LK :dash 5MK 2HP :jMP jHP OTG* jHK :5LKx2 5MKx2 5HPx2 [2]8HK 236KK | damage=6824 | meter=1 | location=Anywhere | charspecific=Universal (*but uses OTG on heavies) | description= * Same as above, but with a different air chain. | video=[https://youtu.be/p8-LrnwfVOw (video)] |}} {{连段谱 | notation= :2LK 2MK 2HP :jMP jHP j214MK :OTG jHP :2MK 6HP [2]8LK :dash 5LKx2 2MK 5HPx2 [4]6LP :5LP 5MK 5HPx2 [2]8HK 236KK | damage=7221 | meter=1 | location=Midscreen | charspecific=Universal | description= * Good damage and spends OTG on everyone | video=[https://youtu.be/Nae9a_WsmtM (video)] |}} {{连段谱 | notation= :2LK 2MK 2HP :jMP jHP j214LK :OTG jHP :4HK 214HK :5HPx2 [4]6LP :5MP 4HK [4]6LK :5LKx2 5MKx2 5HPx2 [2]8HK 236KK | damage=7532 | meter=1 | location=Midscreen | charspecific=Universal | description= * Harder version of the jMP jHP j214K OTG jHP route * You can hold the air tear then release after you press jHP if you don't want to do the delay. * Do M toss after 4HK on Double. | video=[https://youtu.be/K-tvc1fblFA (video)] |}} {{连段谱 | notation= :2LK 2MK 5HPx2 [4]6LP :5MP 4HK OTG [4]6HK :dash until corner 5MKx2 5HPx2 [4]6LP :5LPx2 5MP 5HPx2 [4]6LP :5LKx2 5MKx2 5HPx2 [2]8HK 236KK | damage=7400 | meter=1 | location=Midscreen | charspecific=Universal except on Big Band | description= * If you get a confirm without spending OTG, you can use this to take them to the corner. This exact combo will not work against Big Band since he will be too far away, but the 4HK Bike part that corner carries will work on him if you combo into 4HK during a restand. | video=[https://www.bilibili.com/video/BV1Xe411b7vM/?t=133s (视频)] |}} {{连段谱 | notation= :2LK 2MK 2HP :jMP jMK delay jHP :4HK OTG [4]6HK :dashxN 5LKx2 5HPx2 [4]6LP :5MP 4HK [4]6LK :5LPx2 5MKx2 6HP [2]8HK 236KK | damage=7349 | meter=1 | location=Midscreen | charspecific=Big Band OK | description= * Big Band version of the above corner carry combo. The 4HK [4]6HK needs to be point blank for it to work on him. | video=[https://youtu.be/yCZvZkkpIO0 (video)] |}} {{连段谱 | notation= :2LK 2MK 5HPx2 [4]6LP :5MP 4HK [4]6HK :dashxN 5HPx2 [4]6LP :5LKx2 5HK [2]8LK :2MK 6HP [4]6LP :5LPx2 2MP 6HP [2]8HK 236KK | damage=7705 | meter=1 | location=Midscreen | charspecific=Universal except on Big Band | description= * Deals 7916 damage with 6HP in the first chain instead of 5HPx2 | video=[https://youtu.be/Pkmxf578KfI (video)] |}} {{连段谱 | notation= :2LK 2MK 6HP 236PP :dash 5LK 5HPx2 [4]6LP :5MP 4HK [4]6LK :dash 5MKx2 2HP :jLP jLK jMK :jMP :dash 5LPx2 2MK 6HP [2]8HK | damage=7230 | meter=1 | location=Midscreen | charspecific= | description= * Don't add [4]6HP to the first string, it's less dmg. * With 5MP 5HPx2 instead of 2MK 6HP in the first string it's 6824 and works from max cLK range ([4]6HP still is less damage here). | video=[https://www.bilibili.com/video/BV1Xe411b7vM/?t=213s (视频)]|}} {{连段谱 | notation= :2LK 2MK 2HP [2]8HK :OTG 2HK [4]6LP :5MP 5HPx2 [4]6LP :5LKx2 5HK [2]8LK :2MK 6HP [4]6LP :5LPx2 5MP 6HP [2]8HK 236KK | damage=8027 | meter=1 | location=Corner | charspecific=Universal | description= * Reliable corner route with good damage. The 2HP [2]8HK 2HK route is especially useful for damage early on in a combo. | video=[https://www.youtube.com/watch?v=iav9LGf3GMk (video)] |}} {{连段谱 | notation= :2LK 2MK 2HP [2]8HK :OTG 2HK [4]6LP :5MP 5HPx2 [4]6LP :5LKx2 5HK [2]8LK :2MK 6HP [4]6LP :5LPx2 2MK 6HP [4]6HP 236KK :[2]8LK 236KK | damage=8973 | meter=2 | location=Corner | charspecific=Lights/Mediums only | description= * 2 bar solo corner ender | video=[https://www.bilibili.com/video/BV1Xe411b7vM/?t=239s (视频)]|}} {{连段谱 | notation= :2LK 2MK 2HP [2]8HK :2HK [4]6LP :5MP 4HK 214LK :5HPx2 [4]6LP :5LPx2 5MP 4HK 214LK :5LKx2 5MP 6HP [2]8HK 236KK :2MP [2]8HK | damage=8337 | meter=1 | location=Corner | charspecific=Lights only | description= * Optimal (?) solo corner damage * Delay the 2nd 5LK to let the opponent drop lower | video=[https://www.bilibili.com/video/BV1Xe411b7vM/?t=272s (视频)]|}} {{连段谱 | notation= :2LK 2MK 5HPx2 [2]8MK 236PP :dash 5LK 2HP :jLP jLK jMP :jMK jHP j214HK :5MKx2 5HPx2 [4]6LK :dash 5LPx2 5MKx2 5HPx2 Snap | damage=N/A | meter=2 | location=Anywhere | charspecific= | description= * Happy birthday corner carry * [2]8MK is necessary to get the 236PP to hit the assist | video=[https://youtu.be/5VTaAg3DlMI (video)] |}} }} ===Throw=== {{连段谱表头| {{连段谱 | notation= :4LP+LK OTG [4]6HK :dash until corner 5HPx2 [4]6LP :5MP 4HK [4]6LK :jMK jHK :2MK 6HP [4]6LP :5LKx2 2MK 6HP 214LK :5LPx2 2MP 6HP [2]8HK 236KK | damage=6108 | meter=1 | location=Anywhere | charspecific=Universal | description= * Throw combo with corner carry | video=[https://youtu.be/3H5s68TJq_s (video)] |}} {{连段谱 | notation= :4LP+LK 214LK :dash OTG 5MP 5HPx2 [4]6LP :5MP 4HK [4]6LK :dash 5MK 2HP :jLP jLK jMP :jMK jHK :5LKx2 [4]6LP :dash 5LPx2 2MK 6HP [2]8HK 236KK | damage=5485 | meter=1 | location=Anywhere | charspecific= | description= * Can use 214LK to convert if you don't have an Egret available | video=[https://youtu.be/j86Bc4bAMjA (video)] |}} }} ===Air throw=== {{连段谱表头| {{连段谱 | notation= :AT dash (5LP) 5MP 5HPx2 [4]6LP :5MP 4HK OTG [4]6HK dash until corner :5MKx2 5HPx2 [4]6LP :5LKx2 2MK 6HP [4]6LP :5LPx2 2MK 6HP [2]8HK 236KK | damage=5765 | meter=1 | location=Midscreen | charspecific=Universal | description= | video=[https://youtu.be/R8Haoea-lC4 (video)] |}} {{连段谱 | notation= :AT 5MP 2HP [2]8HK :OTG 2HK [4]6LP :5MP 5HPx2 [4]6LP :5LKx2 5HK [2]8LK :2MK 6HP [4]6LP :5LPx2 2MK 6HP [2]8HK 236KK | damage=6080 | meter=1 | location=Corner | charspecific=Universal | description= | video=[https://youtu.be/LH5D8TsrT6E (video)] |}} }} ===4HK=== {{连段谱表头| {{连段谱 | notation= :4HK [4]6LK :dash OTG 5HP [4]6LP :5MP [4]6LP :dash 5MK 5HP [4]6LP :dash 5LK 5HP [4]6LP :dash 5LP 2MK 6HP [2]8HK 236KK | damage=7117 | meter=1 | location=Anywhere | charspecific=Universal | description= * Consistent version of the [4]6LK route, works at any range on any character | video=[https://youtu.be/JRwiirmazRI (video)] |}} {{连段谱 | notation= :4HK [4]6LK :jMK jHP :2MK 6HP [4]6LP :5MP 4HK [4]6LK :dash 5LKx2 5HPx2 [4]6LP :dash 5LPx2 2MK 6HP [2]8HK 236KK | damage=7698 | meter=1 | location=Anywhere | charspecific=Universal (except Cerebella) | description= * [4]6LK route. 4HK [4]6LK is -2 if they block | video=[https://youtu.be/xIkMDryqUxo (video)] |}} {{连段谱 | notation= :4HK [4]6LP :5MP 4HK [4]6LK :jMK jHP :2MK 2HP :jMP jHP jHK :5LKx2 5MKx2 5HPx2 [2]8HK 236KK | damage=7541 | meter=1 | location=Anywhere | charspecific=Universal (except Big Band) | description= * [4]6LP route. [4]6LP has better frame advantage on block if they don't immediately pushblock 4HK. Be mindful of already placed tears changing up the conversion. | video=[https://youtu.be/E4xD8NcnSo0 (video)] |}} {{连段谱 | notation= :4HK [4]6LK :jMK jHP :2MK 6HP [4]6LP :5MP 4HK [4]6HK dash until corner :5LPx2 5MKx2 5HPx2 [2]8HK 236KK | damage=7347 | meter=1 | location=Midscreen | charspecific= | description= * [4]6LK corner carry route | video=[https://youtu.be/Tus1kJI0cEA (video)] |}} {{连段谱 | notation= :4HK 214LK :dash 2HP :TK j214LK :jHP :2MK 6HP [2]8LK :dash 5LK(x2) 2MK 5HP(x2) [4]6LP :5MP [4]6LK :dash 5LP(x2) 2MK 6HP [2]8HK 236KK | damage=8120 | meter=1 | location=Midscreen | charspecific=Universal | description= *4HK 214LK is unsafe on block (-14) but leads to extremely high damage *Microdash after jHP on lights *Replacing [2]8LK with [2]8MK and omitting the 5MP string deals more damage (8235) but is more difficult [https://youtu.be/DyE4xIR6JNg (video)] | video=[https://youtu.be/PFB7HV29Mbs (video)] |}} {{连段谱 | notation= :4HK [4]6LK :2HP [2]8HK :OTG 2HK [4]6LP :5MP 5HPx2 [4]6LP :5LKx2 2MK 6HP 214LK :5LP 2MP 6HP [2]8HK 236KK | damage=8479 | meter=1 | location=Corner | charspecific= | description= | video=[https://youtu.be/mO2hOdKcft4 (video)] |}} }} ===Napalm Pillar ([2]8HK)=== {{连段谱表头| {{连段谱 | notation= :[2]8HK 236KK :dash 5LK 5MK 2HP :jLP jLK jMP :jMK jHP :5MP 5HPx2 [4]6LP :dash 5LPx2 5MKx2 5HPx2 [2]8HK | damage=5533 | meter=1 | location=Anywhere | charspecific= | description= | video=[https://youtu.be/qSJGbYJyno8 (video)] |}} {{连段谱 | notation= :CH [2]8HK 236KK :dash 5LK 5MK 2HP :jMP jHP jHK :5MP 5HPx2 [4]6LP :dash 5LPx2 5MKx2 5HPx2 [2]8HK | damage=6083 | meter=1 | location=Anywhere | charspecific= | description= | video=[https://youtu.be/0YLXAc2qYsw (video)] |}} {{连段谱 | notation= :[2]8HK 236KK :dash 5LK 5MK 2HP :jLP jLK jMP :jMK jHP j214LK :5MP 4HK [4]6LK :dash 5LPx2 5MKx2 5HPx2 [2]8HK | damage=5951 | meter=1 | location=Anywhere | charspecific= | description= | video=[https://youtu.be/Tqm5c4osDEk (video)] |}} {{连段谱 | notation= :[2]8HK 236KK :5HPx2 [4]6LP :5LKx2 5HK [2]8LK :2MK 5HPx2 [4]6LP :5MP 5HPx2 [4]6LP :5LPx2 2MK 6HP [2]8HK | damage=6314 | meter=1 | location=Corner | charspecific= | description= | video=[https://youtu.be/z9M4CuPXMGE (video)] |}} {{连段谱 | notation= :CH [2]8HK 236KK :5HPx2 [4]6LP :5MP 4HK [4]6LK :2MK 6HP [4]6LP :5LKx2 2MK 6HP 214LK :5LPx2 2MP 6HP [2]8HK | damage=7328 | meter=1 | location=Corner | charspecific= | description= | video= |}} }} ===Counter hit punishes=== {{连段谱表头| {{连段谱 | notation= :CH 2HP :jMP jHP j214LK OTG jHP :4HK 214LK :5MP 4HK 214LK :5HPx2 [4]6LP :5LP 5MP 4HK [4]6LK :dash 5LKx2 5MKx2 5HPx2 [2]8HK 236KK | damage=9085 | meter=1 | location=Midscreen | charspecific= | description= | video=[https://youtu.be/lX2UaCrY8_k (video)] |}} {{连段谱 | notation= :CH 2HP :jMP jHP j214LK OTG jHP :4HK 214LK :(walk forward) 5MP 4HK 214LK :(walk forward) 5LP 5MP 4HK 214LK :jMK jHK :5LK 2MK 6HP [2]8HK 236KK | damage=8906 | meter=1 | location=Midscreen | charspecific=Universal | description= | video=[https://youtu.be/5BQ0DDRAj2A (video)] |}} {{连段谱 | notation= :CH 2HP :jMP jHP j214LK :OTG jHP :5MP 4HK [4]6LK :(walk forward) jMK jHP :2MK 6HP [4]6LP :5LP 5MP 4HK [4]6LK :dash 5LK 5MK 5HP [2]8HK 236KK | damage=8866 | meter=1 | location=Midscreen | charspecific=Whiffs on Bella at range, maybe more | description= | video=[https://youtu.be/nEl5eGL0IRQ (video)] |}} {{连段谱 | notation= :CH 4HK [4]6LK :2HP [2]8HK :2HK [4]6LP :5MP 4HK [4]6LK :jMK jHK :2MK 6HP [4]6LP :5LKx2 2MK 6HP 214LK :5LP 2MP 6HP [2]8HK 236KK | damage=9749 | meter=1 | location=Corner | charspecific= | description= | video=[ (video)] |}} {{连段谱 | notation= :CH 2MK 2HP [2]8HK :2HK [4]6LP :5MP 4HK [4]6LK :jMK jHP :2MK 5HPx2 [4]6LP :5LKx2 2MK 6HP 214LK :5LPx2 2MP 6HP [2]8HK 236KK | damage=9134 | meter=1 | location=Corner | charspecific= | description= | video=[https://youtu.be/FyFEOqlToQc (video)] |}} {{连段谱 | notation= :CH jHP :j214HK jHP :jHP :j214HK jHP :5HK 214HK :OTG 2MK 6HP [2]8HK :5MP 5HP [4]6LP :5LK 5MK 5HP [2]8HK 236KK :5LP 5MK 5HP [2]8HK 236KK :214PP :[4]6LK !6HP | damage=14803 | meter=5 | location=Corner | charspecific=Big Band (maybe other tall chars?) | description= | video=[https://youtu.be/Ef-WJl9-2qY (video)] |}} }} ===Double snap=== {{连段谱表头| {{连段谱 | notation= :Snap :OTG 2LK 2HP :uncombo jHP :repeat | damage=N/A | meter=1 | location=Corner | charspecific=Universal | description= | video=[https://youtu.be/ChoZksb38yI (video)] |}} }} ===Midscreen assist kill=== {{连段谱表头| {{连段谱 | notation= :OTG 5LKx2 5MKx2 :uncombo 5HK :Repeat | damage=N/A | meter=0 | location=Midscreen | charspecific= | description= | video=[https://youtu.be/1Bps0Tij6ds?t=2m53s (video)] |}} }} </div> ==Damage/Undizzy Ratios== {| class="wikitable sortable" style="text-align:center; margin:auto" ! Move ! Damage/undizzy ! Damage (max scaling) ! Undizzy |- |Tear (from Shot) (manual detonate) |120 |120 |0 |- |Tear (from Shot) (auto detonate) |80 |80 |0 |- |[2]8HK |13.75 |275 |20 |- |6HP |11 |330 |30 |- |5HK |10.06666667 |302 |30 |- |jHK |10 |300 |30 |- |5HP |9.666666667 |290 |30 |- |2HK |9.6 |288 |30 |- |4HK |9.6 |288 |30 |- |[2]8MK |9.5 |190 |20 |- |5LK |7.333333333 |110 |15 |- |2MP |7 |140 |20 |- |5MK |7 |140 |20 |- |5LP |6.666666667 |100 |15 |- |2HP |6.333333333 |190 |30 |- |jMP |6 |120 |20 |- |jHP |6 |180 |30 |- |j4LK |6 |90 |15 |- |Tear (from Toss) (manual detonate) |6 |120 |20 |- |2MK |5.75 |115 |20 |- |jMK |5.5 |110 |20 |- |5MP |5.25 |105 |20 |- |6LP |5 |75 |15 |- |6MP |5 |100 |20 |- |[4]6HK |5 |100 |20 |- |j2MK |4.5 |90 |20 |- |[4]6HP (no det) |4 |80 |20 |- |Tear (from Toss) (auto detonate) |4 |80 |20 |- |[4]6LP (no det) |3.75 |75 |20 |- |[4]6MP (no det) |3.75 |75 |20 |- |jLP |3.333333333 |50 |15 |- |jLK |3.333333333 |50 |15 |- |2LP |2.666666667 |40 |15 |- |2LK |2.666666667 |40 |15 |} [[Category:帕娜索]]
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