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模板:Combo Notation
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<includeonly><!-- --><table style="width: 100%; font-size: 0.875em; marin-top: 1em; background-color: var(--color-surface-1); vertical-align:top; border:none; border-collapse: collapse; margin-top: 1em; box-shadow: var(--card-shadow-dlw); border-radius: var(--border-radius--medium);"> <tr><th style="border-bottom: 1px solid var(--border-color-base);">[[Controls|操纵方法]]</th><th style="border-bottom: 1px solid var(--border-color-base);">[[{{{game|{{ROOTPAGENAME}}}}}/Character_List|Character Name Abbreviations]]</th></tr> <tr><td style="width: 50%; border-right: 1px solid var(--border-color-base);"><table class="wikitable" style="margin-left: auto; margin-right: auto;"> <tr><td>7 {{符号|7}}</td> <td>8 {{符号|8}}</td> <td>9 {{符号|9}}</td></tr> <tr><td>4 {{符号|4}}</td> <td>5 {{符号|5}}</td> <td>6 {{符号|6}}</td></tr> <tr><td>1 {{符号|1}}</td> <td>2 {{符号|2}}</td> <td>3 {{符号|3}}</td></tr> </table>{{clear}} : Numbers represent direction on a keyboard numpad. For example, {{ #switch: {{{game|{{ROOTPAGENAME}}}}} | GGACR = {{符号|236}}+{{Prompt|GGACR|P}} becomes {{Clr|game=GGACR|P|236P}} | GGXRD-R2 = {{符号|236}}+{{Prompt|GGXRD|P}} becomes {{Clr|game=GGXRD-R2|P|236P}} | GBVS = {{符号|236}}+{{Prompt|GBVS|L}} becomes {{Clr|game=GBVS|L|236L}} | GBVSR = {{符号|236}}+{{Prompt|GBVS|L}} becomes {{Clr|game=GBVS|L|236L}} | SBX | DBFZ = {{符号|236}}+{{Prompt|DBFZ|L}} becomes {{Clr|game=DBFZ|L|236L}} | BBCF = {{符号|236}}+{{Prompt|BBCF|A}} becomes {{Clr|game=BBCF|A|236A}} | GGST = {{符号|236}}+{{Prompt|GGST|P}} becomes {{Clr|game=GGST|P|236P}} | DNFD = {{符号|236}}+{{Prompt|DNFD|MS}} becomes {{Clr|game=DNFD|M|236M}} | P4AU | P4U2.5 = {{符号|236}}+{{A}} becomes {{Clr|game=P4AU|A|236A}} | #default = {{符号|236}}+{{Prompt|GGXRD|D}} becomes 236D }}. <div colwidth=20em> :'''>''' = Proceed from the previous move to the following move. :'''▷'''/'''land''' = Indicate that the player must land at that point in the sequence. :''',''' = {{keyword|Link}} the previous move into the following move. :'''->'''/'''~''' = {{keyword|Cancel}} the previous special into a follow-up special. :'''dl.'''/'''delay''' = Delay the following move. :'''whiff'''/'''(whiff)''' = The move must whiff (not hit). :'''c.''' = Close :'''f.''' = Far :'''j.''' = Jumping/Aerial :'''hj.'''/'''sj.''' = High Jump/Super Jump :'''jc''' = [https://glossary.infil.net/?t=Jump%20Cancel Jump Cancel] :'''hjc'''/'''sjc''' = High Jump Cancel/Super Jump Cancel :'''dc'''/'''adc''' = Dash Cancel/Air Dash Cancel :'''CH''' = [https://glossary.infil.net/?t=Counter%20Hit Counter Hit] :'''AA''' = [https://glossary.infil.net/?t=Anti-Air Anti-Air] :'''IAS''' = [[Glossary#Instant_Air_Special|Instant Air Special]] :'''[X]''' = Hold input. :''']X[''' = Release input. :'''(move)''' = Move is optional. :'''[X] or [Y]''' = Perform sequence X or Y. :'''[sequence] xN''' = Repeat sequence N amount of times. :'''(N)''' = Hit N of a move or move must deal N amount of hits.{{ #switch: {{{game|{{ROOTPAGENAME}}}}} | GGACR = :'''IAD''' = [[GGACR/Movement#Air Movement|Instant Air Dash]] :'''JI''' = [[GGACR/Movement#Jump Install|Jump Install]] :'''RC''' = [[GGACR/Movement#Cancels|Roman Cancel]] :'''FRC''' = [[GGACR/Movement#Cancels|Force Roman Cancel]] | GGXRD-R2 = :'''IAD''' = [[GGXRD-R2/Movement#Air Movement|Instant Air Dash]] :'''MC''' = [[GGXRD-R2/Mechanics#Mortal Counter|Mortal Counter]] :'''JI''' = [[GGXRD-R2/Universal Strategy#Jump Install|Jump Install]] :'''RC''' = [[GGXRD-R2/Mechanics#Roman Cancel|Roman Cancel]] :'''RRC''' = [[GGXRD-R2/Mechanics#Roman Cancel|Red Roman Cancel]] :'''YRC''' = [[GGXRD-R2/Mechanics#Roman Cancel|Yellow Roman Cancel]] :'''PRC''' = [[GGXRD-R2/Mechanics#Roman Cancel|Purple Roman Cancel]] :'''IK''' = [[GGXRD-R2/Mechanics#Instant Kill|Instant Kill]] | DBFZ = : '''DR''' = [[DBFZ/Mechanics#Dragon Rush|Dragon Rush]] : '''SD''' = [[DBFZ/Mechanics#Super_Dash|Super Dash]] | BBCF = : '''IAD''' = Instant Air Dash : '''RC''' = Rapid Cancel : '''OD''' = [[BBCF/Mechanics#Overdrive|Overdrive]] : '''ODc / cOD / ODC / OD Cancel''' = [[BBCF/Mechanics#Overdrive_Cancel|Overdrive Cancel]] : '''EA''' = [[BBCF/Mechanics#Exceed_Accel|Exceed Accel]] | GBVSR = :'''RS''' = Raging Strike : '''RC''' = Raging Chain | GGML = :'''IAD''' = Instant Air Dash : '''CC''' = Charge Cancel | GGX = :'''IAD''' = [[GGX/Movement#Air Movement|Instant Air Dash]] : '''RC''' = [[GGX/Movement#Roman Cancel|Roman Cancel]] : '''FDC''' = [[GGX/Movement#Faultless Defense Cancel|Faultless Defense Cancel]] : '''JI''' = [[GGX/Movement#Jump Install|Jump Install]] | GGST = :'''IAD''' = [[GGST/Mechanics#Air_Dash|Instant Air Dash]] :'''BRC''' = [[GGST/Mechanics#Roman_Cancel|Blue Roman Cancel]] :'''RRC''' = [[GGST/Mechanics#Roman_Cancel|Red Roman Cancel]] :'''PRC''' = [[GGST/Mechanics#Roman_Cancel|Purple Roman Cancel]] :'''YRC''' = [[GGST/Mechanics#Roman_Cancel|Yellow Roman Cancel]] :'''YYXRC''' = [[GGST/Mechanics#Dash_Input_Roman_Cancel|Dash Input X Roman Cancel in Y direction i.e: 22PRC]] :'''XRC~Q''' = [[GGST/Mechanics#Cancel_the_Roman_Cancel|Cancel the X Roman Cancel into Q i.e: RRC~5K]] :'''WS''' = Wall Stick/[https://glossary.infil.net/?t=Wall%20Splat Wall Splat] | DNFD = :'''cc/cv''' = [[DNFD/Mechanics#Conversion|Conversion Cancel]] | HNK = :'''IAD''' = Instant Air Dash :'''HSC''' = [[HNK/Mechanics#Hitstop_Cancel|Hitstop Cancel]] | #default = }} {{{additional|}}}</div></td><td style="width: 50%; vertical-align:top; padding-top: 10px;"><div colwidth=16em> {{{{{game|{{ROOTPAGENAME}}}}}/Character_List}} </div></td></tr> </table>{{clear}}</includeonly><noinclude>{{clear}}{{doc}}</noinclude>
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