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Valentine/Fighter
Valentine/Fighter
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{{DISPLAYTITLE:瓦伦汀/格斗}}{{MFlag|待修改}}{{PCLinks}}<div id="home-content" class="home-grid">{{卡片|width=4 |header=概述 |content=Valentine is an evasive character with good control over the air game. She has both a double jump and an airdash that moves upwards slightly. She also has air shurikens (j236P) which control the air to ground angle and stalls her air momentum. On the ground, she can backdash which puts her airborne, then cancel the backdash into an airdash by simply tapping forward. This is a strong tool both for evasion and offense, since you can shift your movement forward if they whiff. Doing the fastest possible backdash > airdash > jMP or jHP is a strong way to attack with an airdash up close since it's faster than her IAD. jMP is multi hit with many active frames, and jHP has a good crossup hitbox. It's also worth noting her air hurtbox is very small which passively aids in her evasion ability and makes her feel difficult to catch against a Valentine with good movement. She has a special mechanic where she loads a vial of poison, then can apply one of three status effects to the opponent on hit: damage over time, increased hitstun, or extra input delay. With the aid of an assist she can load and apply poison in the same combo. Because of that and her limited assist options, she's often played on point. }} {{模板:角色信息栏 | weight=轻 }} {{模板:角色优势弱点 |intro=[[文件:Valentine_Icon.png|32px]] '''瓦伦汀'''is a mobile all-rounder that specializes in whiff punishing bad approaches。 | pros = * '''Mobility''': Valentine is arguably the most mobile character in the game. She has access to a wide array of useful movement options, especially when in the air. * '''Mixups''': Valentine has some very strong resets, and also has access to Orange Vial which inflicts input delay and makes mixups even harder to see. * '''Air Normals''': All of her air normals are great for a variety of purposes - rushdown, mobility, mix-ups, pokes in neutral, and defensive utility. * '''Vial Damage''': Valentine's damage rockets when her Purple Vial is used, especially at Level 3. * '''Unique Backdash''': Her grounded backdash is airborne and airdash cancellable allowing for quick overheads, as well as sometimes high profiling lows. Her airborne backdash can be used to quickly retreat and make herself safe after whiffing air normals. | cons= * '''Poor Assists''': Outside of one decent horizontal assist in H Bypass, Valentine's assist selection is lacking in variety and options. * '''Lackluster DHCs''': No safe DHC, and needs a vial (or 5 bars) to gain access to a combo DHC. Her damage DHCs are decent, but not exceptional. * '''Reversals''': No meterless reversal. Metered reversals have notable weaknesses (Scalpels loses to meaties, EKG needs DHC to convert, Counter explodes to throws). Does have a postflash-unactable air super, though (air EKG). * '''Stablity''': Some of her strongest combos and mixups can be gatekept by a high degree of jank that is often character-specific in nature. This is true for every character to some degree, but it feels particularly so with Valentine. }} </div> ==援护== <div id="home-content" class="home-grid"> {{卡片|width=2 |header=2MK(默认援护) |content=<gallery>文件:Val_2MK.png</gallery>Two hit [[Skullgirls/Team_Building#Low_assists|low assist]]. }} {{卡片|width=2 |header=投(默认援护) |content=<gallery>文件:Val_LPLK.png</gallery>Valentine's normal throw causes crumple state making it easy to combo from. }} {{卡片|width=4 |header=H Savage Bypass(236HK) |content=<gallery>文件:Val_236K.png</gallery>Valentine rushes forward to nearly fullscreen distance. Pushes the opponent very far back on block, and on hit knocks them backwards for a conversion. This is generally Valentine's best assist. }} {{卡片|width=4 |header=Vial Hazard(214P) |content=<gallery>文件:Val_214P.png</gallery>A [[Skullgirls/Team_Building#Setup_assists|setup assist]]. If Val doesn't already have a vial loaded, she will load up a poison and leave the screen. If called a second time, or whenever she still has a vial loaded, she will perform Flew Shot to throw the loaded vial at the opponent. Between the 3 variations of poisons, this assist has a variety of utility between pure damage, combo setups, or stronger resets }} {{卡片|width=2 |header=Mortuary Drop(214LP+LK) |content=<gallery>文件:Val_214LPLK.png</gallery>A long range [[Skullgirls/Team_Building#Throw_assists|throw assist]] that gives the point character time to [[Skullgirls/Team_Building#Setup_assists|set up]] resources. }} {{卡片|width=2 |header=5MK |content=<gallery>文件:Val_5MK.png</gallery>5 hit short ranged lockdown assist }} </div> ==站姿普通拳脚== ===5LP=== {{出招表 |input=5LPx1,5LPx2,5LPx3 |description= * 远距离、部分纯红框的三连击 * 随机使用手术刀、压舌板、棒棒糖,所有东西效果一样 }} ===5MP=== {{出招表 |input=5MPx1,5MPx2 |description= * 5MPx1最后一次受击硬直比5MPx2多,5MPx2后想接5HP需要5MPx2立刻取消到5HP * 不要用5MPx2确认,造成的连击伤害修正缩放会减少连段伤害 }} ===5HP=== {{出招表 |input=5HP |description= * 启动阶段向后靠,可以躲避攻击,也可以kara取消到超杀用来后退控制距离。加上大的纯红框使这招成为中距离很强的牵制招式,尤其是结合援护使用时 }} ===5LK=== {{出招表 |input=5LK |description= * 只用于连段 }} ===5MK=== {{出招表 |input=5MK |description= * 瓦伦汀先踢一脚,之后自动追加四次十字镖旋转攻击。踢造成的受击硬直最长,可以取消到5HP接上 * 持续帧多且距离远,可以作为牵制招式,结合援护确认更佳 }} ===5HK=== {{出招表 |input=5HKx1,5HKx2,5HKx3 |description= * 瓦伦汀手拿输液架挥砍,最多可以砍三次,每次被防都不安全。但是瓦伦汀有很多多段攻击的拳脚,能轻松确认命中再会取消到HK。 * 5HKx3造成{{特性|滑行倒地}},可以取消到[[Valentine#214P|Vial Load]]攒针,也可以过去压起身 * 5HKx1竖直方向有很大的纯红框,可以作为远距离对空招式但要记住这招很慢 * OTG使用后不要把这招作为连段结尾,不然对手倒地后可以立刻受身。OTG已经用了就用5HP }} ==蹲姿普通拳脚== ===2LP=== {{出招表 |input=2LP |description= * 快、加帧多,非常适合点投 * 纯红框部分有一定竖直范围,使这招对空也还行 }} ===2MP=== {{出招表 |input=2MP |description= * 瓦伦汀挥舞锯子后仰,丢出大块高过自身的纯红框剑气,是她的最强对空招式 }} ===2HP=== {{出招表 |input=2HP |description= * 瓦伦汀唯一浮空技,不错的水平范围,能在很多地面拳脚的最远距离接上 }} ===2LK=== {{出招表 |input=2LKx1,2LKx2 |description= * 只有第一下踢是下段,造成比后面十字镖旋转更多的打击停顿 * 2LKx2被防平帧,作为2LK 2MK确认的替代有利于后续压制。与2LK 2MK不同,2LKx1空了2LKx2也能出 * 作为多段攻击的招式,放在连段靠后部分比5LK造成更多伤害,但2LKx2捡起地上的对手有时很怪,自个看着用 }} ===2MK=== {{出招表 |input=2MK |description= * 2段攻击,被防才-2。能给瓦伦汀充足的时间确认。 }} ===2HK=== {{出招表 |input=2HK |description= * 这是扫堂腿( }} ==空中普通拳脚== ===jLP=== {{出招表 |input=jLP |description= * 出招快,部分纯红框。框非常适合空中丢完[[Valentine#236P|Dead Cross]]后打低处的对手,用于起跳空对空也不错。 * 最速jLP快到能打站姿对手,可以用作模糊攻击 }} ===jMP=== {{出招表 |input=jMP |description= * 骨锯部分纯红框,斜向下持续相当长时间,是瓦伦汀空中冲刺到对手头顶后的压制手段。不过多段攻击起手造成的伤害缩放会影响后续伤害。 * 把这招视作divekick,下落过程中大部分时间都有持续帧,有朝下的纯红框又很难赢。应该作为主要压制手段之一 }} ===jHP=== {{出招表 |input=jHP |description= * 挥动纯红框的骨锯进行单段攻击,虽然没有看起来那么大但还是能打到前、下和后面的对手。弧形范围能让瓦伦汀空中冲刺后更容易打逆向 }} ===jLK=== {{出招表 |input=jLK |description= * 膝盖上飞镖多段攻击,受击硬直短、命中推开对手的特点使这招更适合重置和throw setups * 斜向下的角度能打到前面和略后的对手,空中飞镖空后下落时不错的选择 * 由于jLK和jMP的防御硬直不同,在BDAD(最速后冲刺+空中冲刺)压制中混合使用扰乱对手timing }} ===jMK=== {{出招表 |input=jMK |description= * 先用锤子敲对手和自己的膝盖,能将对手稍微向上抬(即使在地上),然后腿抬起将地面的对手提到空中,同时瓦伦汀向前上方弹跳 * 瓦伦汀最强空对空招式之一:第一段攻击的纯红框不错、中途略微弹跳 * 第二击的小弹跳可以给瓦伦汀带来额外的空中机动性 * 在连段中可以jHP取消jMK第二段快速落地,来实现一些狡猾的快速落地重置 }} ===jHK=== {{出招表 |input=jHK |description= * 尸袋中的僵尸进行两次攻击,僵尸部分纯红框,可能是游戏里最好的空对空招式 * 启动慢,控制好使用的距离否则容易被打断 * 如果jHK距离放的不好可以取消到[[Valentine#236P|Dead Cross]]或者空中后冲刺 * A misplaced jHK can be cancelled into into Dead Cross or back airdash, double jump to make it safe. }} ==通常技== ===投=== {{出招表 |input=LP+LK |description= * 瘫倒给衔接提供了充足时间,很容易接2HP(或者版边5HP) }} ===空投=== {{出招表 |input=jLP+LK |description= * 版边能jL [[Valentine#236P|Dead Cross]]、版中能用 jL [[Valentine#236[P]|Flew Shot]]无消耗衔接,离地面很近可以 jL [[Valentine#236K|Savage Bypass]]。除此之外也可以[[Valentine#236PP|Checkmate Incision]]在任意位置衔接 * 视频演示了不用绿针[[Valentine#236[P]|Flew Shot]]衔接 [https://youtu.be/ZcMXuqKdQ5g (video)] }} ===换入=== {{出招表 |input=Tag |description= * 瓦伦汀在隔离帘后入场,靠近对手后割开帘幕并攻击对手。入场时能被攻击,虽然动画和5HP相同,换入的伤害、特性截然不同,并且不能取消到其他招式 }} ===退场=== {{出招表 |input=Snapback |description= * 这是个退场( }} ==必杀技== ===236P=== {{出招表 |input=236P, 236P Air |description= * 瓦伦汀扔出一枚单段攻击、固定范围的手里剑。LP,MP,HP版本距离不同,空中版本角度不同 * 手里剑命中对手、落地、飞出屏幕后进入24帧冷却 * 结合大跳、二段跳,空中手里剑的轨迹可以覆盖很大范围,瓦伦汀可以在想要的时候安全、防御性地对战。这有助于建立她强大的空间控制能力。如果对手想靠近,瓦伦汀下落jLP既可以压制对手又可以衔接轻版本的空中手里剑(如果命中) * 空中手里剑可以减缓瓦伦汀空中动量,可以很方便地选择合适的角度靠近 }} ===236K=== {{出招表 |input=236LK,236MK,236HK,236LK Air,236MK Air,236HK Air |description= * {{DQ|Valentine}}冲到对手身后并用骨锯子进行一次攻击 * 虽然她看起来中途消失了,但没有无敌,全程可以被打断,碰到对手持续帧结束 * {{DQ|Valentine}}不会穿过防御或版边的对手 * 这招的打击停顿只施加给对手,等于是增加了受击硬直或防御硬直 * The hit stop effect from this attack affects only the opponent, effectively adding to hit and block stun. * On ground hit, Valentine's recovery varies slightly based on when she crosses sides with the opponent. It is always as long or longer than the recovery on whiff. Oh whiff, Valentine will end the move as soon as she switches sides with the opponent. * 空中版本一旦空了或者被防,直到落地都在恢复中,如果命中(或者命中援护){{DQ|Valentine}}能在空中恢复继续攻击 * 作为立回工具,HK版本覆盖大半个屏幕,可以远距离攻击,尤其对想后退的对手。空中版本(或地面HK版本)空了或者被防会被确反,所以取消到空中[[Valentine#236PP|Checkmate Incision]] if you want a safe-ish approach * 如果空中版本命中会有10帧的宽松窗口输入二段跳或空中冲刺 }} ===214P=== {{出招表 |input=214P |description= * As a stand-alone special move,{{DQ|Valentine}}将毒药灌入注射器,之后可以使用[[Valentine#236[P]|Flew Shot]](通常叫做Vial Toss),命中后向对手注入毒药 * 毒针可以叠层增强效果,最多三层,也会增加这招的恢复帧 * 动画结束后才能成功攒针,太早取消到超杀或被打断都不行 * 一层和两层紫针、绿针效果在{{DQ|Valentine}}被命中后提前结束,三层效果或者橙针只有超杀或退场命中{{DQ|Valentine}}才能提前结束 * {{符号|LP}} ''Type A: Damage Over Time'' ** 紫针在持续期间(480帧)的每帧都造成伤害,受伤害缩放影响,对低血量对手防御时不造成伤害(1、2层:10%,3层:1%) ** Level 1: 共1343伤害 ** Level 2: 共2008伤害 ** Level 3: 共2782伤害 * {{符号|MP}} ''Type B: Increased Hitstun'' ** 绿针增加受击硬直和防御硬直,减少爆发计量值,可以打不同的连段。可以用来衔接空投 *** Level 1: Adds 20f to all hit stuns, block stuns and OTG hitstops; ~360f duration. *** Level 2: Adds 30f to all hit stuns, block stuns and OTG hitstops; ~420f duration; subtracts 50 undizzy. *** Level 3: Adds 40f to all hit stuns, block stuns and OTG hitstops; ~480f duration; subtracts 100 undizzy. * {{符号|HP}} ''Type C: Input Lag'' ** The orange poison causes an input lag effect for the defending character. When infecting an assist character, the poison's input lag adds start up to the assist before it hits the ground. *** Level 1: 4f input lag effect; ~180f duration. *** Level 2: 6f input lag effect; ~270f duration. *** Level 3: 9f input lag effect; ~360f duration. * Assist version behavior ** If there is poison loaded, she will throw a syringe. ** Loading poison counts for using an assist during a combo. ** The animation is a fixed length, 11f longer than a point level 3 load. }} ===236[P]=== {{出招表 |input=236[P],236[P] Air |description= * 丢出的针比手里剑伤害更高,水平经过整个屏幕,命中造成中毒效果。打空的[[Valentine#236&lsqbP&rsqb|Flew Shot]]也会用掉层数 * 地面版本中LP飞行速度最慢,HP最快,空中版本有着和[[Valentine#236P|Dead Cross]]相似的角度 * 如果按P少于7帧会变成[[Valentine#236P|Dead Cross]] * 地面版本可以接5LP * 空中版本可以减缓瓦伦汀空中动量,可以很方便地选择合适的角度靠近 }} ===214LP+LK=== {{出招表 |input=214LPLK |description= * {{DQ|Valentnie}}拿着尸袋前冲的慢启动指令投 * 恢复动画中可以空中取消到超杀衔接。[[Valentine#236KK|EKG Flatliner]]任意位置都可以,[[Valentine#236PP|Checkmate Incision]]版中比版边难一点 * 慎用这招,启动慢、恢复长,使得这招能反应过来并且高风险,99.9%的情况最好用别的常规进攻方式 }} ==超必杀技== ===236PP=== {{出招表 |input=236PP,j236PP |description= * {{DQ|Valentine}}将8把手术刀一齐丢出,地面版本版中能接[[Valentine#236KK|EKG Flatliner]],版边可以接5LK。空中版本恢复更快,更容易在它长时间的受击硬直后接连段 * 空中[[Valentine#236K|Savage Bypass]]拉近距离,被防取消到[[Valentine#236PP|Checkmate Incision]],提供了强力的反keep away对策 * 虽然这招启动有部分无敌,但是空中版本无敌没有覆盖到持续帧,并且暗转冻结短。空中版本可以见光防或者被反攻招式打康,所以防御时谨慎使用这招,尤其在空中 * 不错的磨血伤害,尤其对援护能打出大量伤害 * 也被叫做“手术刀” }} ===236KK=== {{出招表 |input=236KK,j236KK |description=、 * {{DQ|Valentine}}进行强化版本的[[Valentine#236K|Savage Bypass]],命中一号位后继续攻击。表中伤害是总伤害,帧数条是第一下空了或被防的数据 * 第一次攻击命中一号位后会忽视援护、黑鹭兵、猫头、Lennys以及其他途中能碰到的东西 * 最后一击的延长打击停顿效果能让{{DQ|Valentine}}DHC到慢启动的超杀,类似[[Valentine#236K|Savage Bypass]],最后一下的打击停顿只影响对手 * 快、无敌全覆盖启动、水平距离远,应该作为主要的反攻招式 }} ===421KK=== {{出招表 |input=421KK |description= * 定住对手的当身,可以起手连段。如果[[Valentine#421KK|Acquisitive Prescription]]命中,有足够的时间攒针并进行2HP起手的重康连 * [[Valentine#421KK|Acquisitive Prescription]]自身没有伤害,也不会影响伤害缩放 * Valentine's counters both start in 0f and only cause a super flash if successful. * 成功后移除对手所有的无敌和霸体(除了Sekhmet),唯一能赢{{DQ|Double}}[[Double#236PP|Bandwagon Rushdown (Car)]]的招式 * The attack will always consume meter, either at the super flash or at the end of the active frames for the counter. * Countering a burst will apply 50% damage scaling to the next attack. * Cannot be used as a DHC, unlike the poison enhanced <b>Countervenom</b> version. <br> : 第一个帧数条是空了的情况 The second shows it countering on the first possible frame. }} ===421KK(攒过针)=== {{出招表 |input=421KK Point,421KK DHC |description= * After loading up a <b>Vial Hazard</b>, Valentine's counter stabs the opponent with a syringe. This deals direct damage, always applies the level 3 vial effect, and hits the defending character with enough hit stop to allow Valentine to combo out of it mid screen. * Negates armor and invincibility on successful counter like Acquisitive Prescription. * Whiffing the counter does not consume the vial, but it does consume the meter. * On successful counter, Val will teleport right next to the opponent before performing the stab. ** She only moves horizontally, so it's possible in rare situations for the stab to whiff if the opponent is high enough and using a disjointed move. ** If the stab whiffs, she loses both the vial and the meter. * As Valentine is invincible throughout the entire recovery <b>Countervenom</b>, this move is very effective anti-assist tool as Valentine will still be safe against any attempted punishes from the opponent, even if the point character is not forced to block. * If <b>Vial Hazard</b> is prepared, Valentine can use <b>Countervenom</b> as a DHC. This version has reduced damage, is unsafe on block, and always applies the level 1 version of a given <b>Vial Hazard</b> status effect. * Strangely, if a successful Countervenom is immediately DHCed from right after the stab, it will still be Stage 2. ** For supers that don't hit such as installs, this can allow for very high damage followups. <br> :The first frame data graph shows the move on whiff. The second shows it countering on the first possible frame. }} ===214PP=== {{出招表 |input=214PP |description= * 与[[Valentine#214LP+LK|Mortuary Drop]]动画相同的打击投,{{DQ|Valentine}}和对手下落时进入一段影片,影片中不能DHC * {{DQ|Valentine}}可以怜悯对手,长按拳缩短手术过程 * 长按拳可以攒对应的针,如果不按会攒紫针 * 这招有{{特性|伤害保底|55%}},和一般的Lv3 45%不同 * 启动快、距离远、暗转冻结久,中立时反击对手空招很有用 * 2E+ patch notes: "Lv3 startup is no longer super-able after the flash if you were within half a screen of her and committed to an attack/dash/etc. It is still blockable at any distance, if you were not doing anything." }} ===214Tag=== {{出招表 |input=214Tag |description= * {{DQ|Valentine}}朝地板猛砸除颤器,复活队友的尸体,同时用周围的电流攻击对手 * 必须拍到尸体才能成功复活,队友恢复33%血量并快速下场 * 如果命中两具尸体,MP+MK复活二号位,HP+HK复活三号位 }} ==嘲讽== ===嘲讽=== {{出招表 |input=Taunt |description= * 回5点红血 }} ===援护嘲讽=== {{出招表 |input=Assist Taunt |description= * 援护招式结束后需要长时间才能进入{{特性|无敌(完全)}} * 收招长 → 更多时间反击援护 }} ==配色== ==入场姿势== ==胜利姿势== ==导航栏== {{角色链接}} {{角色导航栏}} [[分类:Fighter]][[分类:Valentine]]
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