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Umbrella/Fighter:修订间差异

来自骷髅女孩Wiki
Umbrella/Fighter
无编辑摘要
第20行: 第20行:
* '''Limited Movement''' - Outside of {{Property-SG|Ravenous}}, Umbrella's step dash is rather slow, making initial approaches difficult. Additionally, she has no air dash or double jump, and limited air movement altering options, making her linear and predictable.
* '''Limited Movement''' - Outside of {{Property-SG|Ravenous}}, Umbrella's step dash is rather slow, making initial approaches difficult. Additionally, she has no air dash or double jump, and limited air movement altering options, making her linear and predictable.
* '''Inconsistent Reversals''' - Hungern Rush has a exploitable hitbox and is only strike invulnerable (except in {{Property-SG|Ravenous}} state), and Contact Lens is metered and needs additional meter to convert off of. This makes her resort to pushblock or mashing a normal to get out of pressure. Luckily, she possesses a 4 frame jab in {{Property-SG|Ravenous}}.
* '''Inconsistent Reversals''' - Hungern Rush has a exploitable hitbox and is only strike invulnerable (except in {{Property-SG|Ravenous}} state), and Contact Lens is metered and needs additional meter to convert off of. This makes her resort to pushblock or mashing a normal to get out of pressure. Luckily, she possesses a 4 frame jab in {{Property-SG|Ravenous}}.
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|header =角色机制:Hungern and the Hunger Meter
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{{card|width=6
|header =角色机制:Bubble State
|content =
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2025年3月1日 (六) 15:36的版本

概述
Umbrella is a hybrid grappler & setplay character with shifting strengths and weaknesses tied to a unique Hunger Meter mechanic.
小伞
前冲刺
垫步(可延长)
二段跳
×
空中冲刺
×
体重小伞/数据
空中取消链
*→
地面取消链
菲莉亚是一个具有无与伦比的速度、机动性和择的猛攻型角色。
优势 缺点
  • High Damage - Consistently high damage character if you can account for her hunger in combo routes.
  • Mixups - Umbrella has access to some of the best mix in the game with instant overheads and tickthrows to layer on top of her very strong vortex setups.
  • Plus Frames - Tools like jMP, Slurp N' Slide, and Bubbles/Puddles that are plus on block let you take and maintain your turn on advantage over and over again.
  • Childsized - Frequently, her small size makes many combos and setups from other characters difficult to if not impossible to execute on her, couple that with her hurtbox shifting moves like 2LK and 2MK makes catching her tricky in the first place.
  • Slow Start - While she gains strong options while in 模板:Property-SG, Umbrella starts the game in 模板:Property-SG. Most of her options like in this state compared to the rest of the cast of characters are quite weak and might stay that way against her disadvantageous zoner matchups.
  • Limited Movement - Outside of 模板:Property-SG, Umbrella's step dash is rather slow, making initial approaches difficult. Additionally, she has no air dash or double jump, and limited air movement altering options, making her linear and predictable.
  • Inconsistent Reversals - Hungern Rush has a exploitable hitbox and is only strike invulnerable (except in 模板:Property-SG state), and Contact Lens is metered and needs additional meter to convert off of. This makes her resort to pushblock or mashing a normal to get out of pressure. Luckily, she possesses a 4 frame jab in 模板:Property-SG.
角色机制:Hungern and the Hunger Meter
角色机制:Bubble State

出招表

为了方便饥饿值状态的区分,后续出招表将以颜色来区分(例:Satatiated橙色)

站姿普通拳脚

5LP

没有结果 没有结果

没有结果
没有结果
  • 如果你非要在Starving状态下使用,也不是不行.....
没有结果没有结果

5MP

没有结果 没有结果

没有结果
没有结果
没有结果没有结果

5HP

没有结果 没有结果

没有结果
没有结果
没有结果没有结果

5LK

没有结果 没有结果

没有结果
没有结果
没有结果没有结果

5MK

没有结果 没有结果

没有结果
没有结果
没有结果没有结果

5HK

没有结果 没有结果

没有结果
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没有结果没有结果

蹲姿普通拳脚

2LP

没有结果 没有结果

没有结果
没有结果
没有结果没有结果