High Damage - Consistently high damage character if you can account for her hunger in combo routes.
Mixups - Umbrella has access to some of the best mix in the game with instant overheads and tickthrows to layer on top of her very strong vortex setups.
Plus Frames - Tools like jMP, Slurp N' Slide, and Bubbles/Puddles that are plus on block let you take and maintain your turn on advantage over and over again.
Childsized - Frequently, her small size makes many combos and setups from other characters difficult to if not impossible to execute on her, couple that with her hurtbox shifting moves like 2LK and 2MK makes catching her tricky in the first place.
Slow Start - While she gains strong options while in 模板:Property-SG, Umbrella starts the game in 模板:Property-SG. Most of her options like in this state compared to the rest of the cast of characters are quite weak and might stay that way against her disadvantageous zoner matchups.
Limited Movement - Outside of 模板:Property-SG, Umbrella's step dash is rather slow, making initial approaches difficult. Additionally, she has no air dash or double jump, and limited air movement altering options, making her linear and predictable.
Inconsistent Reversals - Hungern Rush has a exploitable hitbox and is only strike invulnerable (except in 模板:Property-SG state), and Contact Lens is metered and needs additional meter to convert off of. This makes her resort to pushblock or mashing a normal to get out of pressure. Luckily, she possesses a 4 frame jab in 模板:Property-SG.
出招表
站姿普通拳脚
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Non-committal poke to throw out and check the opponenet when in range.
耳机注释。
Ravenous: Combos into 5MP from anywhere, and 2MP.
Starving: Decent speed if you have to use it in this state, combos into 2MK, or 5MK if closer, except at max range.